The Asshole Character Class

Well - the folks over at Troll Lord Games tossed out a challange, and @SplashDamage1 goaded me into it…..so, I present to you…..

The Asshole

Professional Instigator

“I’m not wrong — you’re just fragile.”

The Asshole is a social warfare class that weaponizes irritation, doubt, manipulation, and argument. Where rogues strike from shadows and bards inspire, the Asshole destabilizes. Their power lies not in swords or spells, but in breaking confidence, causing mistakes, and forcing enemies to unravel.

Scourge of Civility, Breaker of Parties, Unstoppable Force of “Actually…”

In taverns they are avoided.
In courts they are tolerated.
In adventuring parties they are endured.

The Asshole is not merely rude — they are strategically insufferable. Where warriors break bodies and wizards bend reality, the Asshole breaks confidence, cohesion, and decision-making.

Kings have lost wars to them.
Dragons have abandoned lairs.
Entire parties have disbanded.

And they never, ever admit fault.

PRIME ATTRIBUTE

Charisma

HIT DIE

d8

ALIGNMENT

Any (most are chaotic or neutral)

WEAPONS

Club, dagger, dart, hand axe, light hammer, knife, mace, sap, sling, short sword, whip, improvised weapons

ARMOR

Leather armor, leather coat, padded armor, buckler or small shield

The Asshole may wear heavier armor, but suffers penalties to all class abilities equal to –1 per point of AC above 12, following the same restriction model used by Rogues

CLASS ABILITIES

All abilities use the SIEGE Engine (attribute checks vs Challenge Class 12 if Charisma is prime, 18 if not)

Friction Pool (Cha)

The Asshole generates Friction, representing tension, irritation, and destabilization.

Maximum Friction = Level + Charisma modifier

Friction is gained whenever:

  • The Asshole successfully insults, contradicts, or undermines someone

  • A creature fails a save or check against an Asshole ability

  • The Asshole is targeted by a social or mental effect

Friction refreshes after a short rest.

Well, Actually… (Charisma)

The Asshole interrupts logic, plans, or actions.

Once per round, when a creature within 30 ft declares an action, the Asshole may spend 1 Friction to force a Charisma check.
Failure causes that creature to suffer –2 to all rolls for that action.

Gaslight (Charisma)

The Asshole rewrites reality.

Spend 2 Friction and target one creature who failed a check against you this round.
The target must succeed on a Wisdom check or:

  • Lose its reaction

  • Be unable to tell friend from foe until its next turn

Pedantic Defense (Charisma)

When targeted by a spell, ability, or special attack:
Spend 1 Friction to force the attacker to reroll and take the worse result.

"That’s not how that works."

I’m Just Asking Questions (Charisma)

Spend 2 Friction to force a target to justify itself.

Target must make a Charisma save or lose either its movement or its action next round.

Sealioning (Wisdom)

The Asshole exhausts enemies with bad-faith questions.

Spend 2 Friction.
Target makes a Wisdom save or suffers –2 to all rolls for 1 turn.

DARVO (Charisma)

(Deny, Attack, Reverse Victim & Offender)

When accused or targeted, spend 3 Friction.
The accuser must make a Charisma save or become stunned for 1 round.

Toxic Aura

At 4th level, the Asshole radiates disruption.

All creatures within 10 feet:

  • Cannot receive Help bonuses

  • Suffer –1 to morale, loyalty, and reaction checks

Meltdown (Charisma)

Once per day.

The Asshole explodes emotionally.
All creatures within 30 ft must make a Charisma save or:

  • Be confused, frightened, or compelled to apologize (CK choice)

LEVEL PROGRESSION

Roleplay Notes

An Asshole:

  • Never apologizes

  • Always reframes

  • Can ruin any scene

  • Is secretly essential for drama

What an Asshole Really Is

In Castles & Crusades terms, the Asshole is:

  • A social saboteur

  • A morale killer

  • A rules lawyer turned into a weapon

  • A verbal hexblade

They don’t fight fair.
They fight petty.

They live for:

  • Being right

  • Being louder

  • Being the last one talking

  • Being technically correct

Even when everyone else is dead.

How They Look in the World

Assholes rarely look the same, but they always feel the same.

Some wear:

  • Fancy coats and smug smiles

  • Scratched armor covered in passive-aggressive sigils

  • Robes with too many pockets for pamphlets, notes, and “evidence”

Others carry:

  • Notebooks of grudges

  • Rulebooks

  • Letters they were never asked to write

  • Documents “proving” they’re right

Their eyes constantly flicker, searching for:

  • Weakness

  • Contradictions

  • Someone to interrupt

What They Do in a Party

An Asshole:

  • Questions plans

  • Undermines leadership

  • Forces second-guessing

  • Splits attention

  • Makes enemies waste turns

They make good plans collapse
They make bad plans inevitable

But somehow… the party always survives.

Barely.

Why Anyone Travels with One

Because they are:

  • Brilliant manipulators

  • Immune to intimidation

  • Impossible to socially defeat

  • Weirdly hard to kill

An Asshole:

  • Knows when a villain is bluffing

  • Smells betrayal before it happens

  • Can talk their way past almost any gate

  • Can ruin any villain’s monologue

They are the party’s social tank.

They soak hostility so everyone else doesn’t have to.

What Taverns Say About Them

“He started a fistfight with a priest, won, and somehow the priest apologized.”

“The dragon let us go just to make him shut up.”

“I hated him… but gods help me, he saved us.”

What Makes an Asshole Level Up

Assholes gain experience when:

  • A plan falls apart because of them

  • An enemy loses their composure

  • A social encounter turns into chaos

  • A powerful NPC storms off

  • A party argument lasts longer than a combat

They thrive on:

  • Tension

  • Drama

  • Discomfort

  • Argument

Silence is their enemy.

The Dirty Truth

Every great hero needs:

  • A sword

  • A spell

  • A shield

And one absolute bastard who ruins the enemy’s will to fight.

That’s the Asshole.

DM Ed

I have been an avid TTRPG gamer since 1981. I am a veteran, blogger, accredited play tester, and IT professional. With over 40 years of experience in the RPG gaming industry, I have seen the evolution of Sci-Fi, Horror, Fantasy movies, television and games the early days to the latest virtual reality technology.

https://www.DrunkardsAndDragons.com
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