The Gamorrean and the Pie
Using the World’s Shortest Adventure as a Framework for WEG D6 Star Wars Sessions
In 2001, RPG designer Monte Cook wrote a famous parody adventure called “The Orc and the Pie.”, probably the shortest complete adventure ever written. I even blogged about it HERE
The premise was simple:
An orc has a pie.
The PCs want the pie.
The PCs kill the orc and take the pie.
The pie tastes good.
It’s obviously a joke.
But beneath the humor is a perfect minimalist adventure framework, and it adapts surprisingly well to running short episodic sessions in the WEG D6 Star Wars RPG.
All you have to do is change one thing.
The orc becomes a Gamorrean.
The Gamorrean and the Pie
In a Star Wars context, the structure becomes:
Adventure Background:
A Gamorrean has a pie.
Adventure Hook:
The PCs want the pie.
Room 1: The Gamorrean’s Pie Room
You see a Gamorrean with a pie.
The room is 10 meters by 10 meters.
Creature:
A Gamorrean.
Treasure:
A pie.
Conclusion:
Pie tastes good.
Ridiculous?
Yes.
Also structurally perfect.
Because underneath the parody lies the core anatomy of every RPG scene:
Motivation
Location
Obstacle
Resolution
Reward
And that structure works beautifully for short Star Wars episodes.
The Rebel Episode Model
These short adventures function like episodes of Star Wars Rebels, which leads directly into the events of Star Wars: Episode IV – A New Hope.
Each small story expands the larger narrative.
Individually they are small missions.
Together they become the backstory of the campaign.
Think of them as Character Episodes that take place before or between the main sessions.
Why This Works Perfectly for WEG D6
The Star Wars: The Roleplaying Game system thrives on cinematic scenes.
The game is built around quick action:
skill rolls
daring escapes
fast combat
clever improvisation
Which means a 1–2 hour session is often more than enough time for a complete story.
The Gamorrean and Pie structure keeps things tight and focused.
The Core Framework
Every short session uses the same structure.
1. The Hook
Why is the character doing this?
Examples:
A smuggler needs to retrieve a hidden cargo.
A pilot must run a dangerous hyperspace route.
A Force-sensitive character feels a disturbance.
A slicer needs to access an Imperial terminal.
This is the pie.
2. The Location
Just like the original adventure:
The room is 10 feet by 10 feet.
Keep locations tight and manageable.
Examples:
a docking bay
a cantina booth
a cargo freighter corridor
a maintenance tunnel
a communications tower
Small locations make sessions fast and focused.
3. The Obstacle
This is the Gamorrean.
Something stands between the character and their goal.
Examples:
an Imperial patrol
a bounty hunter
a locked data vault
a suspicious customs officer
a rival smuggler
One obstacle is enough.
4. The Reward
The pie.
But in Star Wars it might be:
hyperspace coordinates
stolen Imperial data
a new ally
a hidden rebel contact
a crate of blasters
information about the Empire
5. The Resolution
The character succeeds.
Or fails.
Either way, the story moves forward.
Session Zero: Skill Training Episodes
These sessions are perfect for Session 0 in a WEG D6 campaign.
Instead of simply building characters and talking about rules, each player runs a short training or proving mission.
The goal is simple:
Let players practice their primary skills.
Force Users
The Hook:
A strange feeling in the Force draws them to an abandoned shrine.
The Location:
A ruined temple chamber.
The Gamorrean:
A malfunctioning security droid or dark side artifact.
The Pie:
A moment of connection to the Force.
Players practice:
Sense
Control
Alter
perception rolls
resisting fear
Pilots
The Hook:
Deliver a cargo through an Imperial patrol zone.
The Location:
An asteroid field.
The Gamorrean:
Imperial TIE fighters.
The Pie:
The successful hyperspace jump.
Players practice:
Space Transports
Astrogation
Shields
starship combat
Soldiers / Combat Characters
The Hook:
Recover stolen weapons.
The Location:
An abandoned refinery.
The Gamorrean:
Mercenaries guarding the crate.
The Pie:
A cache of blasters.
Players practice:
Blaster
Dodge
tactics
cover mechanics
Tech Specialists
The Hook:
Break into an Imperial relay station.
The Location:
A communications tower.
The Gamorrean:
Encrypted Imperial systems.
The Pie:
Access to restricted transmissions.
Players practice:
slicing
repair
security bypass
sensors
Building the Larger Story
Each of these tiny adventures plants seeds.
The cargo shipment from one session becomes the focus of another.
The Imperial officer from a pilot episode becomes a recurring villain.
The Force vision from Session 0 hints at the campaign’s larger mystery.
Just like Rebels eventually feeds into A New Hope, these small stories become the foundation of the larger campaign.
The Secret Strength of the Gamorrean and the Pie
A good adventure does not require a huge dungeon.
Or a complicated plot.
Sometimes it only needs:
A goal
A place
An obstacle
A reward
That’s enough.
Run enough of these small episodes and something remarkable happens.
The players stop remembering individual sessions.
Instead, they remember their history together.
And it all started with something very simple.
A Gamorrean.
And a pie.
COMING Soon to The Mystic Syndicate