Diplomacy Rules
The game will be played on Diplicity.
We will be playing on this platform and we must have 7 players to start.
Each season (Spring/Fall) will take two weeks, giving players plenty of time to negotiate and plan their moves. It's sure to be a thrilling and intense game, full of intrigue, strategy, and backstabbing.
We will meet every two weeks online to have a drink, share some laughs and then finalize the session with the reading of the dispatches and updating of the map.
During the first session, we will be drawing countries at random and answering any questions.
If a player cannot attend, they can finalize their order and they will be read via proxy.
While an "official" in person game lasts 6 hours on average, we will be basing the game length on the number of turns. At the end of 10 turns, taking us to Fall of 1905, there will be a vote of remaining players to continue or not. If the game continues, we go to 20 turns, aka Fall 1910. From there, a Winner is announced.
Players are encouraged to attend each Bi-Weekly Game (Summits?) in character, representing their country.