MORELIANS – Fey Myconid Kin
Morelians are an ancient race of fungal Fey that bloom through four distinct stages of life, each gaining new mystical abilities tied to sleep, dreams, memory, and control over spore-infested terrain. Peaceful yet deeply alien, they commune through spores and dream-logic.
Monster Family | CR 1/4 – 9 | D&D 5e
“We do not speak in tongues, but in spores and dreams.” – Elder Mycelius
Morelian Sporeling
Small Fey, Neutral | CR 1/4
AC 13 (natural armor)
HP 11 (2d6 + 4)
Speed 20 ft.
STR 6 (–2) DEX 12 (+1) CON 14 (+2) INT 10 (+0) WIS 15 (+2) CHA 10 (+0)
Skills Insight +4, Nature +2
Resistances Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Sylvan, understands Common, communicates via spores
Traits
Rest Spores (1/day).
Up to 6 creatures within 20 ft. who rest near the Sporeling gain a full Long Rest in 4 hours and have advantage on Insight checks for 8 hours.
Dream Cloud (Recharge 5–6).
Emits calming spores in a 10-ft radius. DC 12 Constitution save or affected creature is incapacitated for 1 round.
Fey Ancestry.
Advantage on saving throws against being charmed or magically put to sleep.
Morelian Sporemind
Medium Fey, Neutral | CR 2
AC 14 (natural armor)
HP 45 (6d8 + 18)
Speed 25 ft.
STR 10 (+0) DEX 12 (+1) CON 16 (+3) INT 14 (+2) WIS 16 (+3) CHA 12 (+1)
Skills Arcana +4, Insight +5, Perception +5
Resistances Poison, Psychic
Condition Immunities Poisoned, Charmed
Senses Darkvision 60 ft., Tremorsense 10 ft., Passive Perception 15
Languages Sylvan, Common, telepathy 30 ft.
Traits
Memory Sporelink.
Bonus action to connect to a creature within 30 ft. for 1 minute. The linked creature may reroll one failed Intelligence or Wisdom check per minute.
Dream Echo (Recharge 6).
Target within 30 ft. must make a DC 14 Wisdom saving throw or take 3d6 psychic damage and be unable to cast spells with verbal components until end of next turn.
Spore Touch.
Melee Weapon Attack: +3 to hit, 5 ft. reach, one target. Hit: 7 (2d6) poison damage, and the target is slowed (no reaction, half speed) until end of its next turn.
☼ Dream Bloom Spores (Recharge 5–6).
All creatures in 15-ft radius must make a DC 14 Wisdom save or suffer one Psychedelich Effect and have disadvantage on Intelligence and Charisma checks for 1 minute.
Morelian Bloomcrown
Medium Fey, Neutral | CR 5
AC 16 (spore-carapace)
HP 105 (14d8 + 42)
Speed 30 ft.
STR 12 (+1) DEX 14 (+2) CON 17 (+3) INT 16 (+3) WIS 18 (+4) CHA 14 (+2)
Skills Insight +7, Arcana +6, Nature +6, Persuasion +5
Resistances Poison, Psychic, Thunder
Condition Immunities Poisoned, Charmed, Frightened
Senses Darkvision 90 ft., Tremorsense 30 ft., Passive Perception 18
Languages Sylvan, Common, telepathy 60 ft.
Traits
Crown of Spores (Aura).
Enemies starting turn within 10 ft. must succeed on a DC 15 Constitution save or take 9 (2d8) poison damage and have disadvantage on concentration checks until end of turn.
Mushroom Mandate (Recharge 5–6).
In 20-ft radius, terrain becomes difficult terrain for 1 minute. Creatures must make DC 15 Strength save or become restrained.
Dream Pulse (3/day).
All creatures in 30-ft radius must make a DC 15 Wisdom save or be charmed until damaged or end of next turn.
☼ Mind Garden (Aura).
Creatures starting turn within 15 ft. must succeed on DC 15 Charisma save or suffer a Psychedelich Effect and be incapacitated for 1 round.
☼ Spore Command (Recharge 6).
Target within 60 ft. must make a DC 15 Wisdom save or become controlled by the Bloomcrown for 1 round (as command), and suffer one Psychedelich Effect.
Morelian Elderstalk
Large Fey, Neutral | CR 9
AC 17 (elder spore-plate)
HP 162 (17d10 + 68)
Speed 30 ft., burrow 10 ft.
STR 16 (+3) DEX 14 (+2) CON 18 (+4) INT 18 (+4) WIS 20 (+5) CHA 16 (+3)
Saves Wis +9, Int +8, Con +7
Skills Nature +8, Insight +9, Arcana +8, Persuasion +7
Resistances Poison, Psychic, Cold; Bludgeoning from nonmagical weapons
Condition Immunities Poisoned, Charmed, Frightened, Stunned
Senses Darkvision 120 ft., Tremorsense 60 ft., Truesight 30 ft., Passive Perception 20
Languages All (via spores), telepathy 120 ft.
Traits
Sovereign of Slumber.
Allies resting within 60 ft. of Elderstalk gain Inspiration and cannot be surprised for 8 hours. Enemies must succeed on a DC 17 Wisdom save or gain no benefit from resting.
☼ Neural Infestation (Legendary Action).
Target within 60 ft. must make a DC 17 Intelligence save or take 4d8 psychic damage and suffer two Psychedelich Effects (roll separately).
☼ Fungal Ascension (Recharge 6).
30-ft radius becomes a dreamlike mushroom forest. For 1 minute:
Movement is halved.
Ranged attacks suffer disadvantage.
All creatures roll 1 Psychedelich Effect at start of turn.
Fey allies unaffected.
Legendary Actions (3/round)
Spore Pulse. Emit spores in 15-ft radius. DC 17 Con save or blinded for 1 round.
Dream Flicker. Force a reroll of an attack or saving throw (lower result used).
Call the Underbloom. Summon 1d4 Sporelings or 1 Sporemind for 1 minute.
PSYCHEDELICH EFFECT TABLE (d10)
d10 Effect
1 - Sees time in reverse. Must redo last action backward.
2 - Weapon appears to melt. Disadvantage on next attack.
3 - Blinding waves of color. Disadvantage on Perception/Insight for 1 minute.
4 - Paranoid delusion—believes allies are imposters. Must pass DC 13 Insight to act normally.
5 - Whispers of Fey laughter. Frightened of nearest ally.
6 - Overwhelmed by past life. Stunned for 1 round.
7 - Limbs feel rubbery. Movement halved for 1 minute.
8 - Flooded with irrelevant memory. Lose reaction for 1 round.
9 - False courage. Gain 1d6 + level temp HP, but attacks vs them have advantage for 1 round.
10 - Taps into Mycelial Dream. Can speak with fungi/plants for 1 hour, but -2 AC during that time.