PBR: The RPG – Drinkmaster’s Guide
Role of the Drink Master (DM)
The Drink Master leads the game, narrates scenes, draws challenge cards, and embodies foes and chaos. Your deck: Spades only (J–A for 6-pack; J–K + Jokers for 30-pack).
Encounter Deck by Pack Size
Whatever it is, the way you tell your story online can make all the difference.
DM Resolution Deck
Draw from your own 1–10 Spades mini-deck for opposed challenges. Add encounter difficulty modifiers based on the card drawn (e.g., King = +3).
Jokers (Chaos Effects)
Trigger a bizarre event:
1-2 : Swapped bodies
3 : Time loop
4-5: Beer flood
6-7: Random Person loses one item
8-9: Everyone loses one item
10 : Cursed Items
Haunted Beer Tap – Once per session, grants power... at a price
Sneaky Flask – Refills with random (often gross) fluid
Drunken Mirror – Reflects everyone but you
Obnoxious Jukebox Token – Forces battle music to start
Empty Keg of Echoes – Repeats last lie told nearby
Wig of the Were-Bartender – Transforms you into a snarky bartender on full moon
Haunted Bar Stool – Moves when no one’s looking
D6 of Doom – Rolls result, then breaks something
Tipsy Totem – Tilts dramatically when moral ambiguity is near
Tinfoil Tiara – Grants psychic protection… from nothing
Bosses & Treasure
Bosses (Spades)
A♠: Main Boss
J♠, Q♠: Minor Bosses
K♠: Curse or Debuff
Treasure (Diamonds)
A♦: Legendary Item
J♦–K♦: Unique Rewards (see below)
Healing (Hearts)
J♥–Q♥: Cure Light Beer (heals or buffs)
K♥: Full Party Heal
For Treasure and Unique Rewards - choose a category and pull a card 1-10
⚔️ Weapons & Gear (Combat and Defense)
Foam-Fist Gauntlets – +1 Might on unarmed attacks
Bottle-Cap Knuckles – Enemies take -1 to next roll when hit
Mug of Stunning – Once per session, stagger a foe for 1 round
Beer-Battered Axe – +2 vs slippery or wet foes
Stale Pretzel Whip – Grants +1 Guts in combat
Keg-Top Shield – Once per game, auto-block a hit
Party Stick – Casts “Chug Bolt” (1d3 damage, WIT-based)
Javelin of the Tap – Can be thrown once per encounter, hits for +2
Coaster Chakram – Returns to you if you shout “Catch!”
Stout-Spiked Bat – Deals +1 if you’re holding a drink
🛡️ Armor & Clothing
Beer Can Pauldrons – +1 Guts vs intimidation
Alemail – Light armor, +1 defense, clinks when you move
Barback Apron – +1 to carrying capacity and charm
Festival Sash – +1 WIT while dancing
Bouncer’s Jacket – +1 MIGHT in bar fights
Cursed Foam Cape – Grants +1 GUTS, but you always smell like a dive bar
Drunkard’s Cloak – Disadvantage on stealth, but +1 to all saving throws
Koozie Vest – Keep potions cold; heal an extra +1
Malt-Knight Plate – +2 defense, -1 WIT due to bulk
Tunic of Many Stains – Advantage on bluff checks vs commoners
🍺 Magical Drinks & Consumables
Liquid Luck Lager – Auto-succeed on one check
Growler of Ghost Ale – Turn intangible for 1 turn
IPA of Invisibility – Invisible until you belch
Wheatwine of Wisdom – +2 WIT for next encounter
Red-Eye Recovery Shot – Heal 2 HP, pass out after
Dubbel Vision – Clone self for 1 turn (but both slur)
Keg of Courage – Grants +1 GUTS to all allies for 1 battle
Ale of Animal Speak – Talk to local rodents for 1 hour
Potion of Pre-Gaming – Immunity to fear effects
Cure Light Beer (Can) – Heal 1d4 HP and burp loudly
💎 Treasure & Trinkets
Yeast Ring of Defense – Block 1 hit per session
Six-Pack of Holding – Stores any 6 items
Crown of the Brew King – +1 to all CHA-based rolls
Infinity Stein – Never runs dry (non-magical liquids only)
Golden Bottle Opener – Opens any sealed lock once per game
Dice of the Drunken Oracle – Reroll one result per session
Coin Purse of Spilling – Always contains 1d4 silver—but spills on a 1
Spoon of Suds – Turns soup into beer
Tumbler of Tranquility – Negates one chaotic effect
Coaster of Deflection – Once per day, reflect 1 ranged attack
🎭 Costumes & Apparel
Pretzel Crown – +1 WIT, reroll one failed social roll
Cap of the Party Bard – Reroll failed performance
Drunken Monk Robes – +1 to dodge while inebriated
Keg Helmet – Grants +2 defense, but -1 WIT
Glitter Beer Cloak – Sparkly, grants +2 on persuasion once per day
Sunglasses of the Night Shift – See in darkness, look cool
Bar Towel Cape – Soak 1 magic effect or spill per session
Mullet Wig of Charisma – +2 to first impression rolls
Slippers of Sloshing Silence – Stealth at +1, unless tipsy
Socks of Solidarity – Grant +1 GUTS to party if everyone wears silly socks
📦 Utility Items
Tabletop Teleporter – Jump to nearest bar table once per session
Flask of Echoes – Repeat any one word said in the last 10 mins
Napkin of Note – Write a perfect forgery once
Bottle Rocket Wand – Shoots firework (1d6 + chaos)
Keg Compass – Always points to the nearest tavern
Bar Tab Token – Redeemable for 1 favor from any bartender
Cork of Sealing – Stops leaks or seals a portal
Sticky Shotglass – Clings to any surface, including faces
Umbrella of the Unhungover – Blocks hangover effects
Boots of Spilled Regret – Leave puddles behind, but +1 speed
📘 Scrolls & Knowledge
Scroll of Happy Hour – Doubles healing for next 10 minutes
Tome of Taps – Grants knowledge of ancient brews (and 1 recipe)
Scroll of Mixology Mayhem – Create random effect drink
Drinkmaster’s Almanac – +2 WIT for identifying drinks/poisons
Cursed Menu – Reading it replaces current quest with a food crawl
Oath of the Keg Paladin – +1 Might, but only when defending ale
Sticky Note of Recall – One-liner reminder of a forgotten NPC
Map of Spilled Secrets – Shows hidden passage if soaked in booze
Bar Tab Ledger of Doom – Causes debt to appear on enemies
Receipts of Fate – Re-roll any item’s use—but it becomes cursed
🧪 Gimmick Items
The Bottomless Pickle Jar – Always full of pickles
Spicy Chip of Daring – +1 Guts, but may ignite mouth
Wristband of Entry – Once per game, enter anywhere as VIP
License to Spill – Ignore one accident penalty
Trivia Shot Spinner – Ask a question; if correct, gain +1 stat
Mini-Keg Familiar – A tiny sentient keg; gives advice (badly)
Dice Tower of Destiny – Once per session, choose your result
Foam Wand – Turns enemies’ weapons into pool noodles
Charcuterie Shield – Grants +1 to diplomacy when food is present
Beer Bong of Acceleration – Skip initiative order once
🐾 Companions & Mounts
Brewhound Pup – +1 alertness; barks at danger (and snacks)
The Tap Mule – Carries double loot, hates stairs
Bar Fly Familiar – Annoying, but gives +1 to eavesdropping
Karaoke Ghost – Possesses you once per session to sing
Mini Foam Elemental – Absorbs 1 magic attack per adventure
Cursed Coatrack – Follows you unless told to stay
The Rum Ham – Intelligent, sarcastic, and delicious
Sourdough Golem – Obeys 2 commands per day
The Traveling Barrel – Wanders after party, contains surprises
Bacon-Wrapped Cat – Distracts enemies, grants +1 sneak